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I came across this subreddit by chance while googling to see what jai was up to up Thanks for checking it out some of you are able to find it helpful! There appears to be some secrecy about the language, so my question is
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Does enough information exist publicly about jai's specs, for somebody else to have a go at creating an implementation And if you're looking for persona templates, take a look here If so, has anyone considered this
Or is the design still in a state.
But zig has huge mindshare and is actually available. Change post view card compact jai.lyssa onlyfans hmu u/sitonthejohn11 admin mod •jai.lyssa onlyfans hmu Jai is a clown show I translate that as jai doesn't have a corporate facing level of support for a language that is, sadly, still rather early in its r&d cycle
I don't see those corporations monetizing game language r&d, so why pretend that their training and documentation needs are supposed to be met yet? That's probably about right, 2025 for full/public release Jai direct should be happening in a few months Structured tags, poltmotphosm experiment, and macro refinement come to mind.
Okay, so i've seen the code floating around for backgrounds and audio players.but now i'm seeing where people have changed the colors of the bot…
You can tell he cares about quality, 31 beta releases and only 40 beta testers Jai makes a few interesting decisions But it's important to consider the very specific niche it's attempting to fill A replacement for c++ for games
From this perspective, it makes sense It is a big improvement on c++, but it doesn't do that much new In my own words, i'll summarize what i consider to be blow's goals Compile quickly (1 million lines of code per second) produce efficient.
